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Mit Hyperraum bezeichnet man ganz allgemein eine Erweiterung eines herkömmlichen Raumes, also eine Konstruktion, die über das bisherige Raumkonzept hinausgeht. In den meisten Fällen ist dies ein höherdimensionaler Raum, der im Vergleich zu einem. Der Hyperraum, der von den Yuuzhan Vong auch Dunkelraum genannt wird, ist eine andere Dimension. Der Hyperraum ist ein Raum-Zeit-Kontinuum, welches dem regulären dreidimensionalen Normalraum. Im Hyperraum: Eine Reise durch Zeittunnel und Paralleluniversen | Kaku, Michio, Kober, Hainer | ISBN: | Kostenloser Versand für alle Bücher. gotalandsmasterskapet.se · Astro, Physik & WeltraumÜberkategorie für astro, physik und Weltraum · Bio, Chemie & Medizin · Digitalisierung & Robotik · Komplexitäts- &.
gotalandsmasterskapet.se · Astro, Physik & WeltraumÜberkategorie für astro, physik und Weltraum · Bio, Chemie & Medizin · Digitalisierung & Robotik · Komplexitäts- &. Dann fuhr er fort: „Um es kurz zu machen: wir müssen Alberto direkt im Hyperraum aufspüren und zwar in einem unendlich großen Gebiet. Von außen können. Science Fiction. Im Genre der Science-Fiction ist der Hyperraum (englisch: Hyperspace) fast immer ein Medium, durch das Raumschiffe „Abkürzungen“ nehmen.
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Camera Click. Taking a Picture with a Canon Eos d. Less affluent groups, such as pirates , dragged large asteroids or planetoids into trade routes in lieu of the generator or starship method, providing them with both a means to stop shipping and a temporary base or shield against hostile fire.
Black holes were a constant menace. At least a few vessels each year were destroyed by the several "wandering" black holes in real space.
Their near infinite gravity wells could be catastrophic to craft that passed too close. Outside the bounds of a vessel's shielding, hyperspace itself was a lethal environment to any realspace species.
Being blown out of the airlock of a vessel while in hyperspace was a more effective way to kill an individual than exposing that individual to the vacuum of realspace.
An individual could survive in an escape pod ejected in hyperspace, but if the pod lacked a hyperdrive of its own, reversion to realspace would be impossible.
Even staring at hyperspace from the observation deck of a starship for a prolonged amount of time could produce " hyper-rapture ", a form of madness, in a being, or so the legends stated.
As there was something fundamentally wrong with viewing the higher-dimensional universe, standard Imperial operating procedure was to keep the transparisteel opaqued during travel through hyperspace.
When a jump was attempted utilizing a damaged hyperdrive, a starship could be stuck in a "crossroad" of space: halfway into hyperspace, and half in realspace.
An example of this was the Sith dreadnaught Harbinger. The unfortunate ship, after some quick thinking by the ship's captain, Saes Rrogon , was propelled 5, years into the future, to the time of Luke Skywalker's Jedi Order.
In addition to navigational hazards, there was also the difficulty inherent in communicating with a starship while traveling at hyperspeed.
Since ships in hyperspace did not exist, in a conventional sense, they were largely cut off from conventional radio or subspace communication, since wavelengths of any signal would be massively distorted even if they reached the vessel.
Hypercomm signals could reach a vessel in hyperspace, however it was very difficult to communicate in even this fashion unless the signal was sent from one end or the other of the traveling ship's course, or between ships on the same course.
The same difficulties presented to communication also applied to sensors ; it was nearly impossible to maintain sensor lock on a vessel in hyperspace, which made escape to lightspeed a very robust retreat option in most engagements.
The only option available for pursuit was generally to plot several courses along the target's last known vector, and try to guess where the ship would come out of hyperspace for course corrections.
This was generally a losing strategy, of course, since most ships wishing to avoid pursuit would plot a short jump, followed by a longer one to the destination at a different vector before enemies could arrive.
The best option was to place a homing beacon on the enemy ship, but at large distances only HoloNet -equipped tracking devices were useful, and these were fantastically expensive.
An interesting phenomenon associated with hyperspace travel was Cronau radiation. This was a short, but powerful burst of radiation which was generated when a ship entered and left hyperspace.
It could be detected by properly aligned sensors from a few light-seconds away, often well outside normal sensor radius. This was how the Rebel base on Hoth was able to prepare for the oncoming attack when Admiral Ozzel mistakenly took the Executor and its battle fleet out of hyperspace too close to the system, rather than approaching stealthily from outside the system.
While hyperspace travel was the primary usage of this phenomenon which bound the modern galaxy together, it was by no means the only one.
Hypercomm technology sent signal packets through hyperspace at greater speeds and distances than was possible with more conventional subspace transmitters , and this was done so with much greater speed than hyperdrive-equipped starships.
The HoloNet increased the range still further, using an interconnected network of hyperwave transceivers suspended in hyperspace to rebroadcast enormous tracts of data over the entire galaxy, allowing instantaneous, full-holo transmissions from virtually any subscriber to any other.
Under the Galactic Empire , the HoloNet was rigorously controlled, and even under the New Republic, the network was fantastically expensive to maintain, and so direct two-way connection was usually limited to government personnel and the wealthy.
News, entertainment, and other wide-reaching broadcasts were transmitted throughout the galaxy and repeated on local sector -based subspace networks, however, so every level of galactic society was touched by this communications tool, not simply those with expensive hypercomm systems.
Four Venator -class Star Destroyers traveling through hyperspace. Because of the danger of mass shadows not to mention interdicting pirates , hyperspace courses had to be plotted with great caution.
Very few beings other than powerful Jedi could react while traveling at many times the speed of light, and in any case conventional sensors and communicators could not receive information faster than lightspeed.
Even subspace sensors, which operated along an alternate dimension and propagate faster than light, could not keep up with the vast speeds of hyperspace travel.
Thus, precise advance knowledge of the celestial bodies along the way was necessary in the form of navigational computers.
These devices, also known as nav comps or navicomputers by spacers, contained detailed star charts and the ability to make astronavigational calculations quickly from one point to another before a jump was taken.
While pilots had to have a basic understanding of astronav skills to operate a nav computer proficiently, they didn't need to know the complex physical equations necessary for hyperspeed travel, although some species, such as the Givin and Siniteen , were able to calculate these equations in their heads and thus did not require the help of a computer.
The internal library charts had to be periodically updated, of course, as systems move slowly around the galaxy, stars explode and are born, and so on, and so a dedicated explorer and cartographer corps still existed millennia after the first star lanes were plotted.
Most star travelers used preexisting, well-known trade routes. This guaranteed that interdiction by pirates and celestial bodies was kept to a minimum, help was close by in the case of a malfunction, and travel times could be reasonably predicted.
The Hound's Tooth , the personal ship of the bounty hunter Bossk , was able to change course in the middle of a hyperspace jump.
Due to the existance of hyperspace shadows, there is also no straight, fixed hyperspace route that leads from one end of the galaxy to the other.
Despite being a mature technology and ships having travelled relatively stable hyperspace-routes that were updated constantly, moving through hyperspace was still a dangerous proposition.
An example of this is the journey from Coruscant to Alderaan. In terms of distance, Alderaan was situated close to Coruscant—the former at approximately 5, light years from the Core, the latter at approximately 10, In some cases, intragalactic travels could take days, depending on the distance between two planets and the obstacles between.
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Do you like this video? This article is about the parallel existence used by ships to facilitate expeditious interstellar travel.
You may be looking for the former official fan club of Star Wars, also called Hyperspace , or a restaurant on Yag-prime.